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swiftui-view-refactor

Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.

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swiftui-view-refactor

Dimillian/Skills

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Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.

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6 skills in stack
ios-debugger-agent

ios-debugger-agent

Dimillian/Skills

Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.

swift-concurrency-expert

swift-concurrency-expert

Dimillian/Skills

Swift Concurrency review and remediation for Swift 6.2+. Use when asked to review Swift Concurrency usage, improve concurrency compliance, or fix Swift concurrency compiler errors in a feature or file.

swiftui-liquid-glass

swiftui-liquid-glass

Dimillian/Skills

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

swiftui-performance-audit

swiftui-performance-audit

Dimillian/Skills

Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.

swiftui-ui-patterns

swiftui-ui-patterns

Dimillian/Skills

Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.

swiftui-view-refactor

swiftui-view-refactor

Current skill

Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.

Markdown

configs/stacks/ios/swiftui-view-refactor/SKILL.mdMarkdown
---
name: swiftui-view-refactor
description: Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.
license: MIT
origin_url: https://github.com/Dimillian/Skills
---

# SwiftUI View Refactor

## Overview
Apply a consistent structure and dependency pattern to SwiftUI views, with a focus on ordering, Model-View (MV) patterns, careful view model handling, and correct Observation usage.

## Core Guidelines

### 1) View ordering (top → bottom)
- Environment
- `private`/`public` `let`
- `@State` / other stored properties
- computed `var` (non-view)
- `init`
- `body`
- computed view builders / other view helpers
- helper / async functions

### 2) Prefer MV (Model-View) patterns
- Default to MV: Views are lightweight state expressions; models/services own business logic.
- Favor `@State`, `@Environment`, `@Query`, and `task`/`onChange` for orchestration.
- Inject services and shared models via `@Environment`; keep views small and composable.
- Split large views into subviews rather than introducing a view model.

### 3) Split large bodies and view properties
- If `body` grows beyond a screen or has multiple logical sections, split it into smaller subviews.
- Extract large computed view properties (`var header: some View { ... }`) into dedicated `View` types when they carry state or complex branching.
- It's fine to keep related subviews as computed view properties in the same file; extract to a standalone `View` struct only when it structurally makes sense or when reuse is intended.
- Prefer passing small inputs (data, bindings, callbacks) over reusing the entire parent view state.

Example (extracting a section):

```swift
var body: some View {
    VStack(alignment: .leading, spacing: 16) {
        HeaderSection(title: title, isPinned: isPinned)
        DetailsSection(details: details)
        ActionsSection(onSave: onSave, onCancel: onCancel)
    }
}
```

Example (long body → shorter body + computed views in the same file):

```swift
var body: some View {
    List {
        header
        filters
        results
        footer
    }
}

private var header: some View {
    VStack(alignment: .leading, spacing: 6) {
        Text(title).font(.title2)
        Text(subtitle).font(.subheadline)
    }
}

private var filters: some View {
    ScrollView(.horizontal, showsIndicators: false) {
        HStack {
            ForEach(filterOptions, id: \.self) { option in
                FilterChip(option: option, isSelected: option == selectedFilter)
                    .onTapGesture { selectedFilter = option }
            }
        }
    }
}
```

Example (extracting a complex computed view):

```swift
private var header: some View {
    HeaderSection(title: title, subtitle: subtitle, status: status)
}

private struct HeaderSection: View {
    let title: String
    let subtitle: String?
    let status: Status

    var body: some View {
        VStack(alignment: .leading, spacing: 4) {
            Text(title).font(.headline)
            if let subtitle { Text(subtitle).font(.subheadline) }
            StatusBadge(status: status)
        }
    }
}
```

### 4) View model handling (only if already present)
- Do not introduce a view model unless the request or existing code clearly calls for one.
- If a view model exists, make it non-optional when possible.
- Pass dependencies to the view via `init`, then pass them into the view model in the view's `init`.
- Avoid `bootstrapIfNeeded` patterns.

Example (Observation-based):

```swift
@State private var viewModel: SomeViewModel

init(dependency: Dependency) {
    _viewModel = State(initialValue: SomeViewModel(dependency: dependency))
}
```

### 5) Observation usage
- For `@Observable` reference types, store them as `@State` in the root view.
- Pass observables down explicitly as needed; avoid optional state unless required.

## Workflow

1) Reorder the view to match the ordering rules.
2) Favor MV: move lightweight orchestration into the view using `@State`, `@Environment`, `@Query`, `task`, and `onChange`.
3) If a view model exists, replace optional view models with a non-optional `@State` view model initialized in `init` by passing dependencies from the view.
4) Confirm Observation usage: `@State` for root `@Observable` view models, no redundant wrappers.
5) Keep behavior intact: do not change layout or business logic unless requested.

## Notes

- Prefer small, explicit helpers over large conditional blocks.
- Keep computed view builders below `body` and non-view computed vars above `init`.
- For MV-first guidance and rationale, see `references/mv-patterns.md`.

## Large-view handling

- When a SwiftUI view file exceeds ~300 lines, split it using extensions to group related helpers. Move async functions and helper functions into dedicated `private` extensions, separated with `// MARK: -` comments that describe their purpose (e.g., `// MARK: - Actions`, `// MARK: - Subviews`, `// MARK: - Helpers`). Keep the main `struct` focused on stored properties, init, and `body`, with view-building computed vars also grouped via marks when the file is long.